![]() ![]() To begin with, players take turns to play a piece of their own colour on any unoccupied point until all eighteen pieces have been played. Player's toss a coin to decide who will play white - white moves first and has a slight advantage as a result. ![]() Every time this is achieved, an opponent's piece is removed, the overall objective being to reduce the number of opponent's pieces to less than three or to render the opponent unable to play. The basic aim of Nine Mens Morris is to make "mills" - vertical or horizontal lines of three in a row. Accompanying the board, there should be 9 black pieces and 9 white pieces usually in the form of round counters. Pieces are played on the corner points and on the points where lines intersect so there are 24 playable points. An ideal position, which typically results in a win, allows a player to shuttle one piece back and forth between two mills, removing a piece every turn.The game of Nine Mens Morris (also called Merels or Mill) is played on a board consisting of three concentric squares connected by lines from the middle of each of the inner square's sides to the middle of the corresponding outer square's side. Flying was introduced to compensate when the weaker side is one man away from losing the game.Īt the beginning of the game, it is more important to place pieces in versatile locations rather than to try to form mills immediately and make the mistake of concentrating one's pieces in one area of the board. #Strategy to win nine mens morris manualA 19th-century games manual calls this the "truly rustic mode of playing the game". Some rules sources say this is the way the game is played, some treat it as a variation, and some do not mention it at all. When a player is reduced to three pieces, there is no longer a limitation on that player of moving to only adjacent points: The player's men may "fly" (or "hop", or "jump" ) from any point to any vacant point. When one player has been reduced to three men, phase three begins. The act of removing an opponent's man is sometimes called "pounding" the opponent. A player can "break" a mill by moving one of his pieces out of an existing mill, then moving it back to form the same mill a second time (or any number of times), each time removing one of his opponent's men. Players continue to try to form mills and remove their opponent's pieces as in phase one. Players continue to alternate moves, this time moving a man to an adjacent point. After all men have been placed, phase two begins. If a player is able to place three of their pieces on contiguous points in a straight line, vertically or horizontally, they have formed a mill and may remove one of their opponent's pieces from the board and the game, with the caveat that a piece in an opponent's mill can only be removed if no other pieces are available. The players determine who plays first, then take turns placing their men one per play on empty points. Nine men's morris starts on an empty board.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |